Sugar Zero Robot Shaman

Sugar Zero Robot Shaman
$15.00$13.50
A hunted robot girl beauty who loves martial arts named Sugar. A slacker roaming the post-gasolina urban Zone named Zero. A robot on a quest to unlock the power to dream named…um…Robot. And the witchdoctor mechanic that will save them all named Shaman. Sugar Zero Robot Shaman begins in a world where gasoline and even driving is illegal, in a post-America divided by Chinese and Islamic conquerors, where a small Christian resistance occupies the Southwest. Technology has progressed to the point where robots are common place, and the corporate oligarchs are set to transform the internet called WetNet. A biological version of the internet, WetNet 1.0 was problematic at best (a WetNet virus gre out of a popular Vedic simulator game brought about a virtual Kaliyuga and wiped out 1 billion people.) But now WetNet 2.0 is about to go live. Against this back drop the story of four heroes, 2 human and 2 synthetic, are brought together in a fight for humanity, and the humane, for both mankind and robot-kind as well.
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Overview

here is a excerpt from Sugar Zero Robot Shaman

Chapter Nineteen:

Remember India

“Not to borrow the strength of another, nor to rely on one’s own strength; to cut off past and future thoughts, and not to live within the everyday mind… then the Great Way is right before your eyes.”
- Yamamoto Tsunetomo

Before India, WetNet had been know for half a generation as the InnerNet. But it was in India that the new prototype of InnerNet, called WetNet, would find its proving ground. Before it was re-branded as WetNet, InnerNet had required a small implant behind the retina near the optic nerve.
But with the WetNet upgrade and release, nanobots were introduced. WetNet company had already successful took over the healthcare industry, and was now looking for world domination. So when WetNet successfully executed the takeover of InnerNet, stock prices soared.
The first usage of WetNet had been in India, and the nanobots were introduced in the drinking water. However, there had been two major miscalculations with WetNet 1.0 the India beta release. One was the fact that it was monsoon season, and the second was that the nanobots had not been engineered with a limited lifespan.
Valuable lessons were learned in India, even if it came at the cost of the lives of 2 billion people. Today, a WetNet nanobot injection only gives internet access for up to three months, at which time the nanobots reach end of life, shut down, and pass out of the body in the stool. However, in the WetNet beta release in India, there had been no end date engineered in the water borne nanobots.
At first this was seen as an amazing benefit. The first wave of WetNet beta nanobot recipients drank the liquid and had Inner access to the internet. Now the nanobots had been keyed to a genetic marker for people of Indian origin, and had all kinds of programming content developed specifically for the diverse languages and cultures across India.
One of the more popular apps had been a virtual world simulating the Hindu scriptures, in which the pastimes of Hindu gods and heroes of the Vedas were able to be experienced as part of the WetNet experience.
For the first 3 months of the WetNEt India beta release, the product was a huge success, with over 500,000 million subscribers in just 3 months.
Then monsoon season hit, with its heavy rainfall, and the unavoidable permeation of sewage waters into drinking and bathing waters that was common in an overpopulated country, especially in the filthy poorer regions and slums of major cities.
Now since the nanobots didn’t die, they continued to operate even after they passed out of the body in all the various body fluids. Wherever an Indian person urinated, ejaculated, bled, or perspired, nanobots were being re-released into the water supply, and in many cases, nanobots designed for one person, and keyed into their genome after activation, were being ingested accidentally by a different person.
And monsoon season only made it worse, with rain water evaporating and raining down across India, by the 4th month after the release, nearly 2 billion Indians had the WetNet beta nanobots.
Then something went horribly wrong, as the nanobots of many people would recombine in a person, they interacted with the Hindu Mythology Sim App. Indian people across the country began to go insane, trapped in the Hindu mythology game, while the nanobots glitches into a virus that produced symptoms of ebola and bubonic plague. The result was a guided hemorrhagic fevor, complete with hallucinations modified by the AI bots of Hindu Mythology Sim, in which the very nervous system was being rewired by the nanobots to increase the experienced threat of the game…

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